Rules

  • 5 MINUTE GAMES
  • 7 MINUTE GAMES CHAMPIONSHIP TOURNAMENT
  • RUNNING CLOCK
  • BALL IS ALWAYS LIVE
  • 3 POINT FG  2 POINT FG 1 PONT FREE THROW
  • 24 SECOND SHOT CLOCK
  • SHOT CLOCK BEGINS ONCE PLAYER HAS POSSESSION
  • RESETS TO 14 SECONDS ON DEAD BALL INBOUND OR OFFENSIVE  REBOUND 
  • DEFENSIVE 3 IN THE KEY 
  • OFFENSIVE 3 IN THE KEY
  • 5 SECONDS CLOSELY GUARDED VIOLATION
  • PLAYER CAN’T BE DEFENDED UNTIL THE BALL IS CLEARED  
  • DEAD BALL POSSESSIONS CAN START ANYWHERE ABOVE THE 3PT ARC
  • REFEREE CHECKS IN ALL DEAD BALLS
  • HOME PLAYER STARTS OFF WITH BALL FIRST
  • MERCY RULE- AUTOMATIC VICTORY AFTER LEAD OF 21 OR MORE
  • THE BALL MUST BE CLEARED EVERY CHANGE OF POSSESSION
  • AFTER A MADE BASKET THE BALL MUST BE DRIBBLED AND CLEARED AT HALF COURT 
  • THE BALL IS CLEARED WHEN THE STREET BALLER WITH THE BALL TOUCHES THE HALF-COURT LINE WITH HIS FOOT OR BALL
  • DEFENSE CAN NOT BE PLAYED UNTIL BALL IS CLEARED
  • HALF COURT VIOLATION- ONCE CLEARED HALF COURT LINE CANNOT BE CROSSED
  • ADDITIONAL FREE THROW TAKEN IF A STREET BALLER IS FOULED WHILE MAKING A SHOT
  • ON AND AFTER THE 5TH FOUL OPPONENT GETS 1 FREE THROW AND POSSESSION 
  • A SHOOTING FOUL RECEIVES EQUAL SHOTS CORRESPONDING TO THE MISSED ATTEMPT
  • FREE THROWS EQUAL 1 POINT
  • SHOOTER MUST WAIT FOR BALL TO HIT RIM
  • DEFENDER MUST WAIT FOR SHOT RELEASE ( CAN PICK ANY SPOT) 
  • A TECHNICAL FOUL RESULTS IN A FOUL SHOT AND POSSESSION